![]() ![]() ![]() There are also overhead paths later in the level, which I believe you should have been able to reach eventually. There are a lot of areas I cannot reach, where I believe enemies would spawn in the main room. Anything behind the light fades out of existence! As far as I can recall, none of these objects appear in the final version of the game. There is a really buggy spotlight that can be destroyed. The destructible objects only appear here, and are kind of glitchy. The lighting on the Toa looks a bit off at times. I feel like the level textures here look better than the ones used in the actual game (at least in the PS2 version, I'm mostly unfamiliar with the GCN version, like I'm using here). The music is the main theme for the game. Secondly, ignore objects popping in and out of existence on the sides of the screen, that's the result of me using the widescreen hack instead of the game's native widescreen functions.Īnd now for the level itself! First off, sound effects don't load here for some odd reason. I'm a busy college student with not enough time for that at the moment. First off, I'm sorry for the lack of editing/commentary/text in the video. So, I've a few things to say about this quickly. ![]()
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